Playtesting: A to Z
In one of my graduate school textbooks, Game Design Workshop (Fullerton, T. 2019) that I use for my Design of Learning Games class taught by Dr. Fengfeng Ke at Florida State University, there is a short commentary by game designer Eric Zimmerman and architect Nathalie Pozzi on playtesting. It lists a Cliff-Notes version of their playtesting "rules", one for each letter of the alphabet. I tremendously admire the collaboration of these two veterans whose playable installations have appeared at the Museum of Modern Art in New York, in Paris, Berlin and around the world. I am only going to discuss a few that really spoke to me. Add caption A) Playtest before you think you are ready . This goes to the heart of so much I have read about game design including think out of the box, listen to everyone on your team (whether on the technical side or not), create prototypes early and test them, and more. All these suggestions are t...