The Nature of Play

While reading about the nature of game play for my graduate class in game design, the adjectives used to describe this experience are all free-wheeling and open-ended.  "Boisterous",  "non-directed", "spontaneous", etc.   It is clear the nature of play is an invitation for the player to experiment and explore. 

But I was wondering how much the needs and perspectives of a player coming into to a game affects his/her game experience.  Can a competitive player who thrives on beating other players be thoroughly engaged in a chance-based game?   Can a player who thrives on achieving levels and responding to incentives enjoy a game focused on make believe? 

Psychologist Mihaly Csikszentmihalyi interviewed a wide variety of people when researching the elements of enjoyment, and identified conditions that made activities pleasurable to people:

  • Confidence in chance to complete a task
  • Ability to focus on the activity
  • Goals are clear
  • Feedback is immediate
  • Opportunity for "flow" - total immersion in the game and escape from daily life
As long as there is a balance between frustration and boredom, challenge and ability, then a player can remain thoroughly engaged and in the flow.  So despite the diversity of player perspectives and types of games, game designers can provide challenging goal-directed activities to appeal to a variety of players.

Comments

Popular posts from this blog

Minecraft - Seismic Sandbox

Functionality - Game Design Basics

Playtesting: A to Z