Immersive Design
I have been working in Europe for 2 weeks, and got a chance to add
some vacation at the back end, so I went to Paris to visit a friend and see some
new interesting exhibits. My friend recommended I go to Atelier Des
Lumieres (https://www.atelier-lumieres.com/en/home) which recently opened and defines its mission as “art, music,
immersive, experience”. When I saw those words projected on the wall, I knew I
had come to the perfect place for a IS< grad student fascinated in
designing learning games.
The
facility is a former massive iron foundry built in the early 1800’s. Its multi-level
floor space has been newly re-configured for immersive digital arts experiences. This show had several film projections. The first was based on Van Gogh’s various
paintings, from his early work in the country, to early portraits and family
scenes, to his nature paintings of sunflowers and lilies to Starry Night and
scenes in Paris, and his own self-portraits. What the directors did was take
elements of these paintings, and separate some of them, such as the background
from the foreground, and then reveal and move them all in tune to perfectly
selected music. The stars in Starry
Night enlarged and spun, swirling into magical animation. These images were projected onto the high
walls and extended across the floors, so that the viewers were literally
immersed and covered in the art projection.
The views on each wall varied, and the self-portraits were manipulated
so they appeared to turn three-dimensionally, with Van Gogh’s eyes staring at
you no matter where you were. The fields
of blue lilies would wash up from the floor, and scenes would flow across the
walls and down across the floors. In all these projections, the foundry was pitch black except for what was projected on the walls and floors.
Dreamed
Japan is a magical immersion into Japanese paintings that come alive across the
walls and floors of the foundry. One
sequence is based on the famous painting The Great Wave of Kangawa which shows
the waves appearing and moving across the walls, and come crashing onto the
floor. Again, parts of the massive wave in the painting were moving separately from another so you felt
caught in the power and motion of the water. Conversely, the directors enhanced the beauty of a delicate cherry tree as you watched it gingerly lose its petals in an unseen breeze, and the petals drifted across the foundry walls, and over you.
I
noted the audience ranged from ages 4 and up, and when these film projections
were running, there was complete silence and engagement. Everyone was in the flow
as they were completely immersed visually, auditorily and even physically covered in
the art, therefore becoming part of the art.
To me, this is an example of the type of immersion that game designers
wish for their players. Designers could
take a cue here to put detail and quality in the design of the game landscape,
environment and tools to make them detailed and rich, and to think of different
ways they can appear, and be used. Also, designers must carefully select not
just sound effects, but emotive music that captures the themes and action of
the storyline and enhances the player’s emotions, and therefore
engagement. Lastly, by embedding and weaving
the learning elements within well-chosen game mechanics, just as the elements
of Van Gogh’s paintings blended and moved among each other, illuminating their relationship
between each other, then the player can more engagingly become immersed in the learning
environment.
And
a bonus…while being covered in stars from Van Gogh’s Starry Night, I got a
breakthrough on how to implement some elements from the experience into a
learning game I am designing.
Dreamed
Japan: https://www.youtube.com/watch?v=QF6R09vpBMo
Van Gogh Exhibit: https://www.youtube.com/watch?v=gIc_533Uf54
Review
of Atelier des Lumieres: https://bonjourparis.com/art/the-atelier-des-lumieres-makes-a-splash-in-paris/

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